FR:3DARTIST MATERIAL CAPTURE STUDIO www.fr3dartist.com
3D Artist + Archviz + Motion
Preparing offline mode

Choose a production module. Capture technical PBR materials or turn saved surfaces into visual direction boards.

Architectural Materials { CAPTURE - 01 } { GENERATE MAPS - 02 } { PREVIEW - 03 }
FR:3D

Source

No material loaded

No material loaded
Waiting

Crop Source

Not Cropped Select a square material area before correction and map generation. Original capture remains unchanged.
Crop source is not active until you use this area.

Source Correction

Default Correct phone captures before map generation. Use subtle adjustments; strong sharpening may increase noise.

Source Inspection

Off Preview only. Does not modify texture.

Make Seamless

Make Seamless prepares the source texture for tiling. It improves edge continuity before map generation. Final mapping, scale and tiling depend on your 3D software.
Generate a seamless source to enable tileable map generation.
Repeat Test Preview: Corrected

3D Preview

Material test

Studio Preview Generic Maps generated from: Corrected Source Validate projection and tiling before export.

Custom GLB Preview

No GLB Experimental preview only

GLB Orientation

If a model opens sideways, rotate it here.

GLB Texture Scale

Adjust material scale on uploaded GLB models. Higher values make the texture appear smaller and repeat more.
GLB controls affect preview only. Exported texture maps remain unchanged.

GLB Apply Mode

Choose whether the generated material replaces the whole GLB or only one selected mesh.

Assigned Mesh Materials

  • Upload a GLB to assign mesh materials.
Assign the current material to one mesh. Assigned meshes stay visible during this session.

Preview Mapping

Control how the texture sits and repeats on the model.
Projection controls how the texture sits on the model.
Adjust preview repeat scale before export.

Material Type

Preset response

Generic

Map Generation / Export Controls

Not generated Generic These settings affect generated maps and ZIP export.
Material type: Generic

Export

Choose a production pack and export the current generated maps.
Standard PBR map names for broad DCC and realtime workflows.
Export source: Corrected Source
Exports uploaded GLB with preview assignments and generated maps.
Exports the current Studio Preview as a JPG reference. Includes app preview lighting, mapping, surface finish and visual settings. Use as a look guide when refining the material in your 3D software.
GLB exports standard PBR materials. Triplanar, real displacement, procedural shaders and renderer-native nodes are not embedded. Use the exported maps/package as a ready-to-use material base and refine inside your 3D software if needed.
Higher roughness = more matte / less shiny.
If the relief appears pushed inward instead of outward, invert the normal/height direction.

3D Preview Controls

Preview-only. Exported maps stay unchanged.
Preview-only normal intensity. Exported maps stay unchanged.
Preview-only height/displacement intensity. Exported maps stay unchanged.
High preview quality uses denser geometry for better height/displacement inspection.
Studio environment affects preview reflections only. Turn off for simple lighting.
Preview-only surface finish. Use Glossy or Mirror for chrome, gold and polished materials.
Generated maps source: Corrected Source Not generated Maps currently shown are from: Corrected Source Exports maps from corrected source.
Albedo Corrected
Roughness Corrected
Height / Bump Corrected
Normal Corrected
Metallic Corrected Non-metal default: 0
AO Corrected

Map Adjust

Generate maps first Non-destructive map tuning. Original generated maps are preserved for reset.

BaseColor

Colour response

Normal

Surface direction

Roughness

Output response

Height

Displacement response

AO

Occlusion support

Library

Local only Save generated materials to this device for later export.

No saved materials yet.