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MEOKO SPATIAL MATERIAL CAPTURE STUDIO BY MEOKO SPATIAL
Preparing offline mode

Choose a production module. Capture technical PBR materials or turn saved surfaces into visual direction boards.

Architectural Materials { CAPTURE - 01 } { GENERATE MAPS - 02 } { PREVIEW - 03 }
MEOKO Spatial
VISUALIZER COMING SOON

Source

No material loaded

No material loaded
Load a source to begin

Crop Source

Not Cropped Select a square material area before correction and map generation. Original capture remains unchanged.
Crop source is not active until you use this area.

Source Correction

Default Correct phone captures before map generation. Use subtle adjustments; strong sharpening may increase noise.

Source Inspection

Off Preview only. Does not modify texture.

Make Seamless

Make Seamless prepares the source texture for tiling. It improves edge continuity before map generation. Final mapping, scale and tiling depend on your 3D software.
Make Seamless to create a tile-ready source, preview it, then apply it.
Repeat Test Preview: Corrected

3D Preview

Material test

Studio Preview Generic Maps generated from: Corrected Source

Custom GLB Preview

No GLB Experimental preview only

GLB Orientation

If a model opens sideways, rotate it here.

GLB Texture Scale

Adjust material scale on uploaded GLB models. Higher values make the texture appear smaller and repeat more.
GLB controls affect preview only. Exported texture maps remain unchanged.

Surface Material

Target Surface

SURFACES

  • Upload a GLB to assign surface materials.

Surface Response

Assign the current material to one surface. Assigned surfaces stay visible during this session.

Preview Mapping

Control how the texture sits and repeats on the model.
Projection controls how the texture sits on the model.
Adjust preview repeat scale before export.

Material Type

Preset response

Generic

Map Generation / Export Controls

Not generated Generic These settings affect generated maps and ZIP export.
Material type: Generic Load a source before generating maps.

Export

Choose a production pack and export the current generated maps.
Standard PBR map names for broad DCC and realtime workflows.
Export source: Corrected Source
Generate maps before export.
Exports uploaded GLB with preview assignments and generated maps.
Exports the current Studio Preview as a JPG reference. Includes app preview lighting, mapping, surface finish and visual settings. Use as a look guide when refining the material in your 3D software.
GLB exports standard PBR materials. Triplanar, real displacement, procedural shaders and renderer-native nodes are not embedded. Use the exported maps/package as a ready-to-use material base and refine inside your 3D software if needed.
Higher roughness = more matte / less shiny.
If the relief appears pushed inward instead of outward, invert the normal/height direction.

Viewer Controls

Preview quality, lighting and finish only. Material response lives in Fine Tuning.
High preview quality uses denser geometry for better height/displacement inspection.
Preview environment affects material reflections only.
Preview-only surface finish. Use Glossy or Mirror for chrome, gold and polished materials.
Generated maps source: Corrected Source Not generated Maps currently shown are from: Corrected Source Exports maps from corrected source.
Albedo Corrected
Roughness Corrected
Height / Bump Corrected
Normal Corrected
Metallic Corrected Non-metal default: 0
AO Corrected

Map Adjust

Generate maps first Non-destructive map tuning. Original generated maps are preserved for reset.

BaseColor

Colour response

Normal

Surface direction

Roughness

Output response

Height

Displacement response

Depth Assist

AO

Occlusion support

Library

Local only Save generated materials to this device for later export.

No saved materials yet.